﻿using Game.FlowField.Components;
using Unity.Entities;
using UnityEngine;

namespace Game.FlowField.Authoring
{
    public class MapBlockAuthoring : MonoBehaviour
    {
        
    }

    class MapBlockAuthoringBaker : Baker<MapBlockAuthoring>
    {
        public override void Bake(MapBlockAuthoring authoring)
        {
            this.AddComponent(new MapBlock {});
        }
    }
}